🛡️ Reinforce players. Protect both turrets.
Turmoil Surge is an alliance defense event. Prepare two Sentry Turrets, defend allied prisons, and coordinate reinforcements: reinforcement kills earn personal points; successful turret defenses boost alliance points.
⚡ Your battle plan
| Stage | What to do | Why it matters |
|---|---|---|
| Before the battle | R4/R5 select the difficulty and start time. Build 2 Sentry Turrets. | The turrets provide stat bonuses to allies. |
| Prison defense | Reinforce allies and defeat at least 50% of the attackers. | This is the successful-defense threshold in the supplied reference. |
| Waves 10 and 20 | Coordinate defenders for both turrets. | Siege Marauders attack both objectives. |
| After the event | Check personal and alliance milestones, then ranking settlement. | Rewards have separate requirements; remain in the alliance until settlement. |

🎯 Know where your points come from
| Action | Personal points | Alliance points / purpose |
|---|---|---|
| Defeat attackers while reinforcing an ally | Yes, for your reinforcement kills. | Your kills do not reduce the host's points. |
| Defend against Frenzy Marauders | These attacks give more points, according to the reference. | Frenzy Marauders target online players only. |
| Successfully defend a Sentry Turret | No personal points for turret defense. | Successful defenses boost alliance points. |
| Defeat some attackers but fail the defense | Points are still earned for enemies defeated. | Do not confuse kill points with a successful defense. |
🏰 Protect both Sentry Turrets

Siege Marauders attack both turrets on wave 10 and wave 20: 2 turrets × 2 waves = 4 turret defenses. Assign coverage to both objectives instead of concentrating everyone at one turret.
The alliance-point bonus depends on the Siege Marauder level and the successful turret defenses. The reference does not provide a fixed bonus amount. Turret defense grants no personal points, but it matters for alliance progress and unlocking the next difficulty.
🔎 Show detailed guide
1. Prepare before the start
- R4/R5 choose the difficulty and start time.
- Build two Sentry Turrets before the battle; they provide stat bonuses to allies.
- Agree on reinforcement targets and coverage for each turret.
- Make sure online players know that Frenzy Marauders can target them.
2. Recognize the attackers
| Attacker | Target / behavior | Your priority |
|---|---|---|
| Normal Marauders | Attack allied prisons. | Coordinate prison defense and reinforcements. |
| Frenzy Marauders | Target online players only and give more points. | Keep online allies covered; do not assume being online replaces defenders. |
| Siege Marauders | Attack both Sentry Turrets on waves 10 and 20. | Prepare both turret defenses before those waves. |
3. Understand successful and failed defenses
According to the supplied reference, defeating at least 50% of the attackers counts as a successful defense. A failed defense can still earn points for enemies defeated. Those points do not mean the defense succeeded.
The reference does not provide a complete scoring formula or exact point values for each enemy, so this guide does not promise a fixed score per march or wave.
4. Coordinate prison reinforcements
Your reinforcement kills earn personal points without reducing the host's points. Agree on who reinforces whom rather than assuming another ally is already covering a prison.
If you use “Troops in prison do not defend”, your own troops stay out of your prison's defense. Use it only after confirming sufficient allied reinforcements. If coverage is uncertain, do not rely on this option as a guaranteed scoring strategy.
5. Unlock the next difficulty
The reference lists all three requirements together:
- Defeat all waves.
- Lose no turrets.
- Meet the required points.
Check the event screen for the actual point requirement of your difficulty. The supplied poster does not list the numerical thresholds.
6. Collect milestones and ranking rewards
| Reward type | Requirement / timing |
|---|---|
| Milestone rewards | Require both personal and alliance points. |
| Personal ranking | Has its own ranking rewards. |
| Alliance ranking | Has separate alliance ranking rewards. |
| Ranking settlement | 12:00 server time on the day after the event ends, according to the reference. |
| Alliance membership | Stay in the alliance at settlement to receive rewards. |
Use the in-game server clock for settlement; do not read 12:00 server time as 12:00 in your local time zone.
Final checklist
- Two turrets built before the battle.
- Difficulty and start time confirmed with R4/R5.
- Prison reinforcement coverage agreed.
- Both turret defenses ready for waves 10 and 20.
- Defense settings checked before disabling your own defenders.
- Personal and alliance milestone requirements checked separately.
- Alliance membership maintained through reward settlement.