🤝 Choose an alliance you can actually play with
Ask when the group usually runs the events you care about, which channel carries assignments, and what members are expected to attend. A high Power ranking tells you about the roster. Recent participation and compatible hours tell you whether you can play together.
| Check | What to look for |
|---|---|
| Schedule | Compare the next announced event with your local time. Confirm whether the posted time is server time. |
| Participation | Ask what happened at a recent event. Look for members responding to assignments and showing up. |
| Communication | Find out where plans and last-minute changes are posted and whether you can follow the language used. |
| Requirements | Ask about Power, attendance and playstyle expectations before committing. |
Message to send before joining: “I usually play between [hours and time zone]. Which team events fit that window, and what would you expect me to do?”
🧰 Prepare for your first team event
| Before entering | What to confirm |
|---|---|
| Availability | Confirm the start and tell leadership if you will arrive late or need to leave early. |
| Troops and heroes | Check that the assigned formation and marches will be available at the start. |
| Entry and spending | Read the event requirements and confirm which attempts, items or resources the plan needs. |
| Assignment | Confirm your first objective, who you support, and which channel gives the signal to move. |
If you have a smaller account, ask for a job that fits your available troops and the event rules. Holding a position, reinforcing a teammate or reporting an approaching group can free someone else to handle a harder fight. Ask a newer teammate to repeat their first assignment in their own words so you can clear up confusion before the start.
📢 Make the call easy to follow
Give the group, action, objective and trigger. Explain the full plan before the match and use short calls during it.
A useful reply confirms what you will do and flags any delay: “Group 2 ready. My march is still returning.” When reporting a threat, give its location and direction so leadership can decide who should respond.
Example in Crystal Clash: your group is holding an assigned fortress and an opponent retreats. Check whether pursuing would leave the fortress exposed. Hold your position and report the movement if you have no replacement or new assignment.

✅ Start with one clear assignment
Before the next event, confirm when you enter, where you go first and when you move again. Tell the team early if your troops or schedule change.
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Review one decision after the match
Pick one turning point. For example, if an objective was lost during a rotation, ask who left, who was supposed to replace them, and whether the call was acknowledged. Agree on one change for next time: the defender leaves after the replacement confirms arrival. Use the report and the timing of calls when available.
Teach one task at a time
Give a new member the event guide, a specific starting location and a teammate they can ask for help. Debrief that task after the event. A player learning to reinforce needs to know whom to support and when to send the march.
Know when to look for a different alliance
Raise the issue if scheduled events consistently clash with your availability or assignments repeatedly go unfilled. If the group cannot meet what you need, ask another alliance about its schedule and entry requirements before leaving. Check the current event's rules for any effect on registration, participation or rewards, especially if settlement is still pending.