Lands of Jail

Lands of Jail Complete Hero Buffs Guide: Bonuses, Debuffs & Special Skills

Compare the maximum buffs, enemy debuffs, damage reduction, tactical attacks and utility skills of Lands of Jail heroes, organized by effect so you can build a squad around a clear objective.

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🦸 Complete Hero Buffs Guide

Choosing heroes becomes much easier when you compare what their skills actually improve. This guide groups heroes by effect - offensive buffs first, followed by defense, HP, mitigation, enemy debuffs and special utility.

⭐ Rarity key

  • 🟨 SSR: Legendary / Gold
  • 🟪 SR: Epic / Purple
  • 🟦 R: Rare / Blue

🔥 Offensive buffs

These heroes improve your squad's damage output through total damage, ATK, basic attacks or Lethality.

🔥 Damage Dealt

SeasonHeroRarityMaximum effect
S1TyronTyron🟨 SSRDamage Dealt +25%
S1PhoenixPhoenix🟨 SSRDamage Dealt +25%
S4KoschevoiKoschevoi🟨 SSRDamage Dealt +25%
S7RinRin🟨 SSRShooter Damage Dealt +25%
S7rexRex🟨 SSRShooter Damage Dealt +25% and Damage to Monsters +10%
BaselunarlLunarl🟪 SRDamage Dealt +25%

⚔️ ATK

SeasonHeroRarityMaximum effect
S1vivianVivian🟨 SSRATK +25%
S6kateKate🟨 SSRATK +25%
BaselofiliLofili🟪 SRATK +25%
BasesamirSamir🟪 SRATK +14% and Lethality +12%

💥 Basic Attack Damage

SeasonHeroRarityMaximum effect
S6worrellWorrell🟨 SSRBasic Attack Damage +25%
S7boogieBoogie🟨 SSRBasic Attack Damage +25%

🩸 Lethality

SeasonHeroRarityMaximum effect
S1devilianDevilian🟨 SSRLethality +25%
S2lanchesterLanchester🟨 SSRLethality +30% when the condition is met
S3xuanmingXuanming🟨 SSRLethality +25%
BaseekkoEkko🟪 SRLethality +25%
BasesamirSamir🟪 SRLethality +12% and ATK +14%

🛡️ Defensive buffs

Use these heroes to increase durability through DEF, HP or direct damage reduction.

🛡️ DEF

SeasonHeroRarityMaximum effect
S1tormundTormund🟨 SSRDEF +25%
BasegerdGerd🟪 SRDEF +25%
BaseiwadoIwado🟪 SRDEF +14% and HP +12%

❤️ HP

SeasonHeroRarityMaximum effect
S1inataInata🟨 SSRHP +25%
S2lanchesterLanchester🟨 SSRHP +25% when the condition is met
S7Screenshot_6Fran & Lúcio🟨 SSRShieldbearer HP +30%
BasegimesGimes🟪 SRHP +25%
BaseiwadoIwado🟪 SRHP +12% and DEF +14%

🧱 Damage Reduction & Mitigation

SeasonHeroRarityMaximum effect
S4zoltanZoltan🟨 SSREvery 4th turn, Damage Taken -80%
S5marcusMarcus🟨 SSROn even-numbered rounds, Basic Attack Damage Taken -50%
S5edwinEdwin🟨 SSRShieldbearers take 20% less Damage; Shooters take 30% less Damage
S6ottoOtto🟨 SSRTactical Damage Taken -60% and Basic Attack Damage Taken -40%
BaseplatosPlatos🟪 SRDamage Taken -20%
BasevesaryonVesaryon🟪 SRReduces the enemy's Damage Dealt

📉 Enemy debuffs

Debuffs weaken the target instead of directly strengthening your troops. They can help the whole attacking squad pressure the same enemy.

DebuffSeasonHeroRarityMaximum effect
Enemy ATKS2mireyaMireya🟨 SSREnemy ATK -20%
Enemy DEFS3whisperWhisper🟨 SSREnemy DEF -20%
Enemy DEF + HPS5adaADA🟨 SSREnemy DEF -10% and HP -15%
Enemy HPS3sawyerSawyer🟨 SSREnemy HP -20%
Enemy LethalityS2alphAlph🟨 SSREnemy Lethality -20%
Damage TakenS3veronicaVeronica🟨 SSR50% chance to increase the enemy's Damage Taken by 50%
Tactical Damage TakenS5leeLee🟨 SSRTarget's Tactical Damage Taken +50%

✨ Special effects & utility

💥 Tactical Damage & Extra Attacks

SeasonHeroRarityMaximum effect
S4drakeDrake🟨 SSREvery 3 turns, Shooters perform an extra tactical attack at 110%
S6wukongWukong🟨 SSREvery 3 turns, Bombers perform an extra tactical attack at 150%

🎯 Critical Hit

SeasonHeroRarityMaximum effect
S4ryuichiRyuichi Ito🟨 SSRBasic attacks have a 25% Critical Hit chance

♻️ Revive

SeasonHeroRarityMaximum effect
S2ceasarCaesar🟨 SSR20% chance to revive soldiers lost during the round

👹 Monsters & Energy

SeasonHeroRarityMaximum effect
S1miaMia🟨 SSRExpedition Energy Cost -20%
BaseScreenshot_7Minyeon & Taehun🟪 SRDamage to Monsters +30%
S7rexRex🟨 SSRDamage to Monsters +10%, in addition to the Shooter bonus

💰 Development

SeasonHeroRarityEffect
BasedurgaDurga🟦 RIncreases Factory profit
BasehartonHarton🟦 RIncreases Factory profit
BasepasinoPasino🟦 RIncreases Factory profit
BaseaiksenAiksen🟦 RIncreases Factory profit
BasefloraFlora🟪 SRImproves monster expeditions

🧩 How to choose the right hero

  1. 1. Define the squad's job 🎯

    Decide whether the formation is meant to deal burst damage, survive longer, support a specific troop type, hunt monsters or improve development.

  2. 2. Match the effect to the troop type 🪖

    Do not select a powerful Shooter or Bomber effect for a formation that cannot take advantage of it. Troop-specific synergy comes before the headline percentage.

  3. 3. Separate permanent and conditional effects ⏱️

    Check whether the bonus is always active, triggers every few turns, works only on certain rounds or depends on a chance. The listed maximum does not remove its activation condition.

  4. 4. Compare offense with survivability ⚖️

    More ATK is not always the best upgrade. If your troops fall before their key attack, HP, DEF or mitigation may produce a better result.

  5. 5. Test one change at a time 🧪

    Replace a single hero, repeat the same type of battle and compare the report. Controlled tests make it easier to identify which effect improved the formation.

✅ Quick squad checklist

  • Choose one primary objective for the formation.
  • Confirm that troop-specific buffs match the troops being used.
  • Check every condition, turn interval and activation chance.
  • Combine damage output with enough durability to reach the decisive rounds.
  • Use monster and development heroes in the activities where their utility applies.
  • Compare the final battle report after each lineup change.