For an advanced account with high-FC troops and a broad roster, an effective Trial Cage approach combines troop strength with deliberate selection of strong offensive buffs.
More available heroes give you more choices, but the goal remains the same: choose the effects that complement the rally rather than selecting entries by FC or account strength alone.
This guide includes an advanced composition, specialist effects to test, a complete offensive quick reference, the universal troop setup, and the main exclusions.
🔥 The foundation: troops deal damage, heroes support the rally
A useful rule for this strategy is: your troops provide your damage; your hero helps strengthen the rally you join. Troop Forticlad level is the main driver of the individual contribution described in the comparison below.
The progression shown is:
FC1 → FC2 → FC3 → FC4 → FC5 → FC6 → FC7 → FC8 → FC9 → FC10.
In this approach, a higher troop FC level means greater damage potential for your march. Your joining hero contributes an offensive buff to the rally opened by your teammate. A stronger rally can improve the overall result in which you participate.
🧪 Compare a march with and without a hero
March A: with a hero
Use the same troop type, troop level, and troop count, with a hero assigned.
March B: without a hero
Use the same troop type, troop level, and troop count, without a hero.
The expected individual damage is approximately the same, while the joining hero provides a rally buff. To verify the result on your account, compare reports under otherwise comparable conditions. Do not generalize this behavior to every combat mode.
Your troops → Your damage potential. Your hero → A useful rally buff. Both → A stronger combined rally.
🚩 Troop setup: opening a rally versus joining other rallies
The opening and joining configurations are intentionally different. Do not treat the joining example as another way of writing the opening ratio.
| Situation | Shieldbearers | Bombers | Shooters | How to configure it |
|---|---|---|---|---|
| Opening your own rally | 0% | 30% | 70% | Use percentage allocation across the available march capacity. |
| Each of the other six marches: 75,000-troop example | 0 | 15,000 | 60,000 | Enter the troop numbers manually. |
Opening: 30/70. Other marches: the 75,000-troop example is 15,000/60,000, or 20/80.
This configuration includes an opening march plus six other marches. Use the marches actually available to your account; the numbers above are an example, since not every account has identical capacity.
🦸 Select the offensive effect, not just the hero's rarity
Use the following priority order:
- Damage effects: increased damage dealt or increased damage taken by the enemy.
- Attack (ATK).
- Lethality.
- Other useful offensive effects, including troop-specific or conditional skills.
The shorthand is Damage > ATK > Lethality, while Damage and ATK form the first group of recommended offensive choices. DEF, HP, and damage mitigation are last-resort options for this damage-focused setup.
Four useful offensive examples
| Hero | Listed effect | Priority |
|---|---|---|
| Phoenix | Allied damage +25% | High priority |
| Lunarl | Allied damage +25% | High priority |
| Lofili | Allied ATK +25% | High priority |
| Samir | ATK +14% and Lethality +12% | Very good |
🧩 Build a useful mix
Compare Phoenix + Phoenix + Phoenix + Phoenix with Lunarl + Lofili + Samir + Phoenix.
The aim is to combine useful offensive contributions rather than select four identical heroes automatically. The second example includes damage, ATK, and Lethality effects; it is an example of selection logic, not proof of a universal rule about which duplicate effects can or cannot stack.
👑 What the rally leader should check
- The player's troop FC level: higher-level troops support the individual damage contribution described above.
- The joining hero: choose an offensive effect that fits the rally.
A high-FC participant with a defensive hero still brings strong troops. The drawback is the opportunity cost of a buff slot that could have supplied a more useful offensive effect.
Prioritize high FC together with a suitable offensive hero—not FC alone.
👑 Rally leaders: select for the combination
The rally opener should evaluate both the participant's troop FC and the hero being sent. High FC supports the troop contribution, while the joining hero should provide an offensive effect that complements the rally.
Do not select a participant only because the account is high FC. Review the offensive mix already present and the contribution of the next entry.
🏆 The advanced four-buff model
1. Tyron: enemy damage taken
Listed effect: the enemy takes +25% Damage.
This is the amplification role in the example.
2. Phoenix: allied damage
Listed effect: allied Damage +25%.
3. Kate or Vivian: ATK
Listed effect: allied ATK +25%.
4. Xuanming or Devilian: Lethality
Listed effect: Lethality +25%.
Use this as a composition model, not a fixed obligation. The best quartet for a particular rally depends on the buffs already selected, the skills available, and the results shown in battle reports.
💥 Specialist offensive effects to test
| Hero | Listed effect | Why it needs a closer look |
|---|---|---|
| Wukong | Every 3 turns, Bombers deal an additional 150% Tactical Damage. | Bomber-specific, with a three-turn interval. |
| Drake | Every 3 turns, Shooters perform an additional 110% tactical attack. | Shooter-specific, with a three-turn interval. |
| Veronica | 50% chance to make the enemy take +50% Damage. | Chance-based amplification, not guaranteed permanent uptime. |
Notice the distinction between Wukong's Tactical Damage and Drake's tactical attack. Check the exact wording and scaling in your current client before comparing them as if they were the same effect.
📚 Complete offensive quick reference
Damage and ATK: the first-priority group
| Hero | Listed effect |
|---|---|
Tyron | Enemy takes +25% Damage. |
Phoenix | Allied Damage +25%. |
Koschevoi | Troop Damage +25%. |
Lunarl | Allied Damage +25%. |
Vivian | Allied ATK +25%. |
Kate | Allied ATK +25%. |
Lofili | Allied ATK +25%. |
Worrell | Basic Attack Damage +25%. |
Boogie | Basic Attack Damage +25%. |
Rin / Rex | Shooter Damage +25%. |
Lethality and other offensive effects
| Hero | Listed effect or condition |
|---|---|
Xuanming | Lethality +25%. |
Devilian | Lethality +25%. |
Ekko | Lethality +25%. |
Samir | ATK +14% and Lethality +12%. |
Lanchester | Up to +30% Lethality under a condition; otherwise HP +25%. Check the exact activation condition in the game. |
Ryuichi | 25% critical-hit chance on basic attacks. |
Veronica | 50% chance to make the enemy take +50% Damage. |
Lee | Up to +50% Tactical Damage taken; the intermediate section specifies a Bomber-attack trigger. |
Drake | Additional 110% tactical attack every 3 turns, associated with Shooters in the advanced section. |
Wukong | Additional 150% Tactical Damage every 3 turns, associated with Bombers in the advanced section. |
Lanchester needs particular care: do not assume the Lethality effect is always active or silently replace the HP alternative with an offensive bonus. Check the exact condition in the game.
🛠️ Test alternatives without losing track of the baseline
Establish the starting setup
Record troop FC, troop count, troop mix, and the offensive buffs selected for the rally.
Identify the missing offensive role
Choose an alternative because it addresses a specific gap, not simply because the hero is rarer or harder to obtain.
Check activation requirements
Review troop-specific conditions, critical-hit chances, three-turn intervals, and conditional bonuses.
Compare reports under similar conditions
Check the rally's total result as well as the individual contribution described earlier. Keep chance-based effects in mind when interpreting a single result.
The advanced takeaway: high FC creates a strong starting point; disciplined selection of complementary offensive effects is how this guide proposes improving the rally further.
🚫 Heroes and effects to avoid prioritizing
Keep Mia out of this Trial Cage lineup because she is better suited to Monster/Arena activities. Also exclude blue R heroes, which are associated with gathering.
For the remaining categories below, the recommendation is to avoid using a defensive or utility effect in place of an available offensive buff.
| Category | Heroes | Reason or limitation |
|---|---|---|
| DEF / HP | Tormund, Inata, Gerd, Gimes, Iwado, Fran & Lúcio | Defensive effects rather than the offensive buffs prioritized here. |
| Damage mitigation | Otto, Zoltan, Marcus, Edwin, Platos, Vesaryon | Reduce incoming damage. |
| Defensive debuffs | Mireya, Alph | Reduce enemy ATK or Lethality. |
| Utility | Mia, Flora, Durga, Harton, Pasino, Aiksen | Monster-related or production utility rather than the preferred rally offense. |
| Secondary debuffs | ADA, Sussurro, Sawyer | Reduce enemy DEF/HP; use only if a better offensive option is unavailable. |
Defensive effects are a last resort, not the first choice. Hero names may differ depending on the language selected in your game client.
⚡ The alliance's 20-second checklist
- Check your troop FC level and use the strongest suitable troops available.
- Remember that your joining hero is selected for the rally buff described in this guide.
- Prioritize Damage and ATK, then Lethality and useful offensive alternatives.
- Opening march: 0% Shieldbearers, 30% Bombers, 70% Shooters.
- Other marches: configure manually; the 75,000-troop example uses 15,000 Bombers and 60,000 Shooters.
- Do not fill four buff slots with identical heroes without checking the rally's needs.
- Keep Mia and blue R gathering heroes out of this setup; leave DEF, HP, and mitigation as last resorts.
- Check actual skills, active buffs, and battle reports before treating a suggested composition as your best option.
❓ Advanced questions
Is the highest-FC participant automatically the best choice?
No. Leaders should check both troop FC and the joining hero. Strong troops are useful, but the hero's offensive contribution and the existing buff mix still matter.
Is the advanced four-buff model guaranteed to be the best composition?
No. It is a reference model. The best quartet depends on the buffs already in the rally and on report testing.
Can I assume Lanchester always supplies +30% Lethality?
No. The effect has an upper limit and a condition, with HP +25% as the alternative. Check the full in-game skill before relying on that effect.
Tyron
Phoenix
Koschevoi
Lunarl
Vivian
Kate
Lofili
Worrell
Boogie
Rin / Rex
Xuanming
Devilian
Ekko
Samir
Lanchester
Ryuichi
Veronica
Lee
Drake
Wukong