You do not need to own every gold SSR hero to make a useful contribution in Trial Cage. At the beginner level, the goal is to use the heroes and troops you already have more effectively.
Inside, you will find the complete troop setup, hero-selection rules, seasonal wheel options, exclusions, and a practical checklist for players learning the event.
🔥 The foundation: troops deal damage, heroes support the rally
A useful rule for this strategy is: your troops provide your damage; your hero helps strengthen the rally you join. Troop Forticlad level is the main driver of the individual contribution described in the comparison below.
The progression shown is:
FC1 → FC2 → FC3 → FC4 → FC5 → FC6 → FC7 → FC8 → FC9 → FC10.
In this approach, a higher troop FC level means greater damage potential for your march. Your joining hero contributes an offensive buff to the rally opened by your teammate. A stronger rally can improve the overall result in which you participate.
🧪 Compare a march with and without a hero
March A: with a hero
Use the same troop type, troop level, and troop count, with a hero assigned.
March B: without a hero
Use the same troop type, troop level, and troop count, without a hero.
The expected individual damage is approximately the same, while the joining hero provides a rally buff. To verify the result on your account, compare reports under otherwise comparable conditions. Do not generalize this behavior to every combat mode.
Your troops → Your damage potential. Your hero → A useful rally buff. Both → A stronger combined rally.
🚩 Troop setup: opening a rally versus joining other rallies
The opening and joining configurations are intentionally different. Do not treat the joining example as another way of writing the opening ratio.
| Situation | Shieldbearers | Bombers | Shooters | How to configure it |
|---|---|---|---|---|
| Opening your own rally | 0% | 30% | 70% | Use percentage allocation across the available march capacity. |
| Each of the other six marches: 75,000-troop example | 0 | 15,000 | 60,000 | Enter the troop numbers manually. |
Opening: 30/70. Other marches: the 75,000-troop example is 15,000/60,000, or 20/80.
This configuration includes an opening march plus six other marches. Use the marches actually available to your account; the numbers above are an example, since not every account has identical capacity.
🦸 Select the offensive effect, not just the hero's rarity
Use the following priority order:
- Damage effects: increased damage dealt or increased damage taken by the enemy.
- Attack (ATK).
- Lethality.
- Other useful offensive effects, including troop-specific or conditional skills.
The shorthand is Damage > ATK > Lethality, while Damage and ATK form the first group of recommended offensive choices. DEF, HP, and damage mitigation are last-resort options for this damage-focused setup.
Four useful offensive examples
| Hero | Listed effect | Priority |
|---|---|---|
| Phoenix | Allied damage +25% | High priority |
| Lunarl | Allied damage +25% | High priority |
| Lofili | Allied ATK +25% | High priority |
| Samir | ATK +14% and Lethality +12% | Very good |
🧩 Build a useful mix
Compare Phoenix + Phoenix + Phoenix + Phoenix with Lunarl + Lofili + Samir + Phoenix.
The aim is to combine useful offensive contributions rather than select four identical heroes automatically. The second example includes damage, ATK, and Lethality effects; it is an example of selection logic, not proof of a universal rule about which duplicate effects can or cannot stack.
👑 What the rally leader should check
- The player's troop FC level: higher-level troops support the individual damage contribution described above.
- The joining hero: choose an offensive effect that fits the rally.
A high-FC participant with a defensive hero still brings strong troops. The drawback is the opportunity cost of a buff slot that could have supplied a more useful offensive effect.
Prioritize high FC together with a suitable offensive hero—not FC alone.
🎰 Beginner seasonal wheel SSR heroes
The following values consider the relevant skill at its maximum level. Availability and current skill details should still be checked in your game.
| Season | Hero | Effect or status | Trial Cage assessment |
|---|---|---|---|
| S1 | Berry | Not included because availability may vary after balance changes; check the current status on your server. | Excluded from this lineup. |
| S2 | Mireya | Enemy ATK -20%. | Not an offensive priority. |
| S3 | Xuanming (Panda) | Lethality +25%. | High-priority wheel option. |
| S4 | Ryuichi Ito | 25% chance of a critical hit on a basic attack. | Useful, but conditional. |
| S5 | ADA | Enemy DEF -10% and HP -15%. | Secondary option. |
| S6 | Otto | Reduced incoming damage. | Not an offensive priority. |
| S7 | Boogie | Basic Attack Damage +25%. | High-priority wheel option. |
🔥 The beginner hero shortlist
| Hero | Listed offensive effect | Why it is useful |
|---|---|---|
Lunarl | Damage +25%. | Top damage option. |
Lofili | ATK +25%. | Top attack option. |
Samir | ATK +14% and Lethality +12%. | Useful mixed offensive contribution. |
Ekko | Lethality +25%. | Top Lethality option. |
Xuanming | Lethality +25%. | Highlighted S3 wheel option. |
Ryuichi | 25% critical-hit chance on basic attacks. | Good conditional option. |
Boogie | Basic Attack Damage +25%. | Highlighted S7 wheel option. |
Rin's listed effect is specific to Shooters. Keep that distinction visible instead of treating every +25% effect as the same bonus.
🛠️ Put the beginner setup into practice
Check your available troops
Identify your troop FC level, available march capacity, and the opening or joining setup you need.
Check the relevant hero skill
Compare the listed offensive effect with your hero's actual skill level. A high-rarity portrait is not enough.
Cover useful offensive roles
Start with the available Damage and ATK choices, then add Lethality or a relevant conditional or troop-specific option.
Coordinate before joining
Check what the leader's rally needs and avoid automatically duplicating the same hero across all the selected slots.
Review the reports
Use the comparison described earlier as a starting point, and keep the results that actually work for your account and alliance.
The beginner takeaway: a useful offensive skill on a hero you already own is worth considering before chasing a gold portrait that does not fit this activity.
🚫 Heroes and effects to avoid prioritizing
Keep Mia out of this Trial Cage lineup because she is better suited to Monster/Arena activities. Also exclude blue R heroes, which are associated with gathering.
For the remaining categories below, the recommendation is to avoid using a defensive or utility effect in place of an available offensive buff.
| Category | Heroes | Reason or limitation |
|---|---|---|
| DEF / HP | Tormund, Inata, Gerd, Gimes, Iwado, Fran & Lúcio | Defensive effects rather than the offensive buffs prioritized here. |
| Damage mitigation | Otto, Zoltan, Marcus, Edwin, Platos, Vesaryon | Reduce incoming damage. |
| Defensive debuffs | Mireya, Alph | Reduce enemy ATK or Lethality. |
| Utility | Mia, Flora, Durga, Harton, Pasino, Aiksen | Monster-related or production utility rather than the preferred rally offense. |
| Secondary debuffs | ADA, Sussurro, Sawyer | Reduce enemy DEF/HP; use only if a better offensive option is unavailable. |
Defensive effects are a last resort, not the first choice. Hero names may differ depending on the language selected in your game client.
⚡ The alliance's 20-second checklist
- Check your troop FC level and use the strongest suitable troops available.
- Remember that your joining hero is selected for the rally buff described in this guide.
- Prioritize Damage and ATK, then Lethality and useful offensive alternatives.
- Opening march: 0% Shieldbearers, 30% Bombers, 70% Shooters.
- Other marches: configure manually; the 75,000-troop example uses 15,000 Bombers and 60,000 Shooters.
- Do not fill four buff slots with identical heroes without checking the rally's needs.
- Keep Mia and blue R gathering heroes out of this setup; leave DEF, HP, and mitigation as last resorts.
- Check actual skills, active buffs, and battle reports before treating a suggested composition as your best option.
❓ Beginner questions
Should I use a gold SSR instead of a purple SR automatically?
No. This setup prioritizes the relevant offensive skill. A suitable purple SR can be a better choice than a defensive gold SSR.
Does the 75,000-troop example use the same 30/70 ratio as the opening march?
No. Use 30% Bombers and 70% Shooters for opening, but 15,000 Bombers and 60,000 Shooters in the 75,000-troop example for the other marches. That second example is 20/80.
Does a +25% skill guarantee 25% more final damage?
No. Treat the number as the listed skill effect, check its level and conditions, and use reports to evaluate the actual result.
Lunarl
Lofili
Samir
Ekko
Xuanming
Ryuichi
Boogie